Ancient Animation and Paleoanimation of a Maya Sculpture
In some of their artwork, the ancient Maya of Mexico and Guatemala designed the concept of movement and animation. A series of animated presentations will be held at the Earth/matriX, Science in Ancient Artwork. This presentation examines the method of paleoanimation in ancient artwork. The lid of the sarcophagus of the sculpture of Pakal of Palenque is now being screened.
The paleoanimation of Pakal, the Ancient Astronaut, illustrates the inner working of the space vehicle within which Pakal is seated. The animation by Johnson and Luna suggests how the vehicle may have been designed for flight. The Earth/matriX series of paleoanimations will be presenting ancient animations from various cultures around the world. There exist many different examples of ancient artwork that have the concept of animation designed in them. The paleoanimations created and produced by Earth/matriX are based upon the studies of math and geometry in ancient artwork carried out by Johnson and put into animation by Luna.
The paleoanimation series by Charles Johnson and Jorge Luna Mart?nez of Earth/matriX of ancient animated sculptures presents the animation of the ruler Pakal of Palenque, Mexico. Pakal, the Ancient Astronaut presented on paleoanimation follows the paleoanimation of the Aztec Calendar. Pakal was one of the ancient rulers of the Maya. The ancient Maya artwork presents the concept of animated movement in the design of the Pakal sculpture. The Pakal sculpture is generally interpreted as a ruler clutched in the claws of a fleshless monster. The Earth/matriX paleoanimation illustrates a distinct interpretation of the Pakal sculpture as possibly representing some kind of space transport vehicle.
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