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Media Concern Goes Overboard with "The Submarine"


September 21, 2004 -- "The Submarine" offers a new dimension to scripted real live formats. In a rigid setting - a naval training facility and onboard of a actual submarine, setting sail for obscure harbors across the world.- candidates have to strive to fulfill a series of classified group and individual missions. In `The Submarine` fiction and reality blur into disconcerting situations in which the contestants have to keep their heads clear and minds focused to realize their goals. Using web techniques, mobile media and TV airings, MediaConcern creates a tantalizing environment in which the audience may aid or hinder candidates in fulfilling their missions.

Fact and fiction blurred into concerting situations

Styled as a high tech war game `The Submarine " covers an 8-week extensive training course on a remote and isolated naval training facillity and 100 days period in which the submarine will cruise the seas. The first 8 episodes cover the prelimary training activities onshore. During eight weeks of draconian physical and mental training the candidates have to qualify for embarking on the submarine. The episodes will focus on teambuilding, group interaction and individual performance and capacities. On the website the audience can view additional footage covering live on a naval base, suggest mission targets and vote for mission assignment. The subsequent 15 episodes cover the quest onboard of a submarine cruising the bottom of the seas. The main focus will be on solving the assigned missions and the dynamics caused by conflicting individual missions, group assignments and the bare essentials of absolute trust and dependence required onboard.

Special assignments will take the candidates to foreign harbors and remote territories. During these assignments, fiction and reality will blur into disconcerting situations in which the contestants have to keep their heads clear and minds focused to realize their goals. To succeed in their mission, the candidates have to call upon the audience for additional information and mission details. To facilitate communications between candidates and audience live web feeds and web log styled diaries are put to use. On the website, the audience can review mission details, view real-time video impression of life onboard and selected mission footage or participate in solving the various quests. Daily briefings will be posted on the website, enabling the audience to actively participate in solving the various missions and supplying the candidates with additional information. But they might as well try to bamboozle the candidates.

For additional information on MediaConcern, her strategy and formats please contact:

                                 

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